In this chapter we'll make our own 2D arcade games, putting together what we've got so far for a time-wasting experience to make others goof off so we can shine. Or something like that. The new things we need are better mouse and keyboard interaction and collisions of objects.

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Making an Arcade Game: Input, Collisions, and Putting It All Together

  • Will Briggs

摘要

In this chapter we'll make our own 2D arcade games, putting together what we've got so far for a time-wasting experience to make others goof off so we can shine. Or something like that. The new things we need are better mouse and keyboard interaction and collisions of objects.