The gamemaking experience in GameMaker Language (GML) can be roughly split between two layers: basic game logic based on universal programming principles and specialized audiovisual functions provided by GameMaker. In this chapter, we shall examine GML's basic structures and syntax in depth, before boldly entering the realm of GameMaker's visual functions in the chapter to follow.

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Game Logic with GML

  • Robert Ciesla

摘要

The gamemaking experience in GameMaker Language (GML) can be roughly split between two layers: basic game logic based on universal programming principles and specialized audiovisual functions provided by GameMaker. In this chapter, we shall examine GML's basic structures and syntax in depth, before boldly entering the realm of GameMaker's visual functions in the chapter to follow.