In this chapter, we will go through the DirectX 12 (DX12) setup and initialization under Visual Studio 2022. The DX12 initialization and sample creation is part of the RaySampleFramework (see the GitHub link). The aforementioned framework has been created for this book and is organized in such a way that the user can derive its own sample (similarly to the DXSample class that comes with the standard DirectX Graphics set of samples).

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DirectX 12 and Real-Time Ray Tracing in DXR

  • Fabio Suriano

摘要

In this chapter, we will go through the DirectX 12 (DX12) setup and initialization under Visual Studio 2022. The DX12 initialization and sample creation is part of the RaySampleFramework (see the GitHub link). The aforementioned framework has been created for this book and is organized in such a way that the user can derive its own sample (similarly to the DXSample class that comes with the standard DirectX Graphics set of samples).