In general, animation character design exercise done by designers using design process, in which they draw character concept first and then they generate the 3D model of the character. However, Gen-Z design students like to develop 3D character concept directly using 3D software as they fell it saves time. However, it is sometime difficult to fruitfully express the detailing of the character concept without detail drawings. This research attempted to compare the average ratings of two animation techniques: conventional hand-drawn animation and 3D computer animation in the context of character design. A total of 20 students skilled in traditional hand-drawn animation and another 20 students trained in 3D computer animation were chosen to make up two groups of students (age range = 18–22 years, male: 60% and female: 40%). The research also explored the distribution of scores among students engaged in hand-drawn character design and 3D computer-based character design. It was observed that conventional hand-drawn animated character (Mean = 7.35) and 3D computer animation character (Mean = 6.20) outcomes significantly different in term of average quality scores evaluated by ten experts. These findings suggest that the expert judges found quality in traditional hand-drawn animation character over 3D computer-generated animation character due to detailing of the design. To get more thorough understandings of the quality and preference features of various animation approaches within the field of animation arts, additional investigation and a wider variety of assessments are advised.

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Unfolding a Hidden Risk of Direct 3D Software Usage for Animation Character Design

  • Ananda Karmakar,
  • Anirban Chowdhury

摘要

In general, animation character design exercise done by designers using design process, in which they draw character concept first and then they generate the 3D model of the character. However, Gen-Z design students like to develop 3D character concept directly using 3D software as they fell it saves time. However, it is sometime difficult to fruitfully express the detailing of the character concept without detail drawings. This research attempted to compare the average ratings of two animation techniques: conventional hand-drawn animation and 3D computer animation in the context of character design. A total of 20 students skilled in traditional hand-drawn animation and another 20 students trained in 3D computer animation were chosen to make up two groups of students (age range = 18–22 years, male: 60% and female: 40%). The research also explored the distribution of scores among students engaged in hand-drawn character design and 3D computer-based character design. It was observed that conventional hand-drawn animated character (Mean = 7.35) and 3D computer animation character (Mean = 6.20) outcomes significantly different in term of average quality scores evaluated by ten experts. These findings suggest that the expert judges found quality in traditional hand-drawn animation character over 3D computer-generated animation character due to detailing of the design. To get more thorough understandings of the quality and preference features of various animation approaches within the field of animation arts, additional investigation and a wider variety of assessments are advised.