Agile methodologies are increasingly dominant in software development, focusing on collaboration, adaptability, and predictable progress by continuous iterations. Within Agile, the Product Owner (PO) plays a vital role in shaping the product vision, understanding stakeholder priorities, and continuous conversation with the development team. We deal with the problem of educating, or training, a Product Owner. Agile serious games offer effective training for novice POs through experiential learning. This paper aims to gather evidence on the PO’s role, selecting and comparing popular serious games based on factors like time requirements, resource needs, incorporation of Agile rituals, targeted methodologies, and recommended participants. Data collection involves existing documentation, published materials, and firsthand accounts. Qualitative analysis reveals distinct game characteristics and suitability for Agile training.

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Training a Product Owner with Serious Games

  • Pavel Bakharuev,
  • Paolo Ciancarini

摘要

Agile methodologies are increasingly dominant in software development, focusing on collaboration, adaptability, and predictable progress by continuous iterations. Within Agile, the Product Owner (PO) plays a vital role in shaping the product vision, understanding stakeholder priorities, and continuous conversation with the development team. We deal with the problem of educating, or training, a Product Owner. Agile serious games offer effective training for novice POs through experiential learning. This paper aims to gather evidence on the PO’s role, selecting and comparing popular serious games based on factors like time requirements, resource needs, incorporation of Agile rituals, targeted methodologies, and recommended participants. Data collection involves existing documentation, published materials, and firsthand accounts. Qualitative analysis reveals distinct game characteristics and suitability for Agile training.