To reduce accidents, increase safety and productivity in mines, training is necessary. There are multiple benefits of using gamification and virtual reality to impart training. The objective of this work is to develop and validate a prototype of a virtual reality-based game for training mining personnel to increase their safety and productivity in mines. Various features such as varying levels of difficulty, operations like drilling, blasting and loading, hazards like fire and waterlogging, an instant feedback system on user’s action, information with regional language support, problem-solving practice on various scenarios, and performance evaluation and reward factors are incorporated in this prototype. The prototype is tested for its usability with few users; it is found that the game is playable, and areas for further improvement are identified.

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A Virtual Reality-Based Game to Train Mining Workers

  • Shivam Jaiswal,
  • Mayank Mayookh,
  • Axat Srivastava,
  • Prem Singh Munda,
  • Devansh Jain,
  • Kirti Bagri,
  • V. Srinivasan

摘要

To reduce accidents, increase safety and productivity in mines, training is necessary. There are multiple benefits of using gamification and virtual reality to impart training. The objective of this work is to develop and validate a prototype of a virtual reality-based game for training mining personnel to increase their safety and productivity in mines. Various features such as varying levels of difficulty, operations like drilling, blasting and loading, hazards like fire and waterlogging, an instant feedback system on user’s action, information with regional language support, problem-solving practice on various scenarios, and performance evaluation and reward factors are incorporated in this prototype. The prototype is tested for its usability with few users; it is found that the game is playable, and areas for further improvement are identified.