Malaysia’s TVET sector faces challenges in providing effective automotive assembly training due to limited resources, equipment, and industry exposure. Virtual Reality (VR) technology offers a promising solution to address these limitations by creating immersive and interactive learning experiences. This paper focuses on the development of AssemVR, a VR-based training platform designed to enhance automotive assembly skills among Malaysian TVET students. By integrating VR technology with automotive assembly curriculum by implementing the event interaction on handling the car components, AssemVR aims to provide learners with hands-on experience, improve skill acquisition, and bridge the gap between academia and industry. The development process involves designing realistic VR simulation using Unity3D and XR interaction toolkits, creating interactive learning modules by adapting the Graphical User Interface (GUI), and incorporating instructional design principles to optimize learning outcomes. For future recommendations, AssemVR can be incorporated with Artificial Intelligence (AI) aspect to provide real-time feedback on learners’ performance in which, AI algorithms can be used to analyzed learner’s actions, movements, and decision-making within the VR environment to identify areas for improvement. This paper contributes to the advancement of VR-based education and training in the automotive sector, as well as exploring the synergistic potential of VR and AI in developing intelligent learning environments.

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Developing AssemVR: A VR Immersive Learning Environment for Automotive Assembly in Malaysian TVET

  • Zulkifli Nor Saradatul Akmar,
  • Eh Phon Danakorn Nincarean,
  • Hasnul Azan Amirul Aidil,
  • Ab Razak Mohd Faizal,
  • Abdul Hadzirin Muhammad Ismat

摘要

Malaysia’s TVET sector faces challenges in providing effective automotive assembly training due to limited resources, equipment, and industry exposure. Virtual Reality (VR) technology offers a promising solution to address these limitations by creating immersive and interactive learning experiences. This paper focuses on the development of AssemVR, a VR-based training platform designed to enhance automotive assembly skills among Malaysian TVET students. By integrating VR technology with automotive assembly curriculum by implementing the event interaction on handling the car components, AssemVR aims to provide learners with hands-on experience, improve skill acquisition, and bridge the gap between academia and industry. The development process involves designing realistic VR simulation using Unity3D and XR interaction toolkits, creating interactive learning modules by adapting the Graphical User Interface (GUI), and incorporating instructional design principles to optimize learning outcomes. For future recommendations, AssemVR can be incorporated with Artificial Intelligence (AI) aspect to provide real-time feedback on learners’ performance in which, AI algorithms can be used to analyzed learner’s actions, movements, and decision-making within the VR environment to identify areas for improvement. This paper contributes to the advancement of VR-based education and training in the automotive sector, as well as exploring the synergistic potential of VR and AI in developing intelligent learning environments.