In recent times, society has been influenced by technological advancements that have facilitated progress and brought corresponding modifications across various fields and environments, both academic and professional. Within this context, emerging technologies such as augmented reality (AR), virtual reality (VR), extended reality (XR), and the Internet of Things (IoT) have gained prominence. These technologies have significantly contributed to the improvement of diverse areas, including education, industry, and medicine, among others. In this regard, Active Triangle Kids® was developed as a project based on augmented reality, specifically designed for children aged 3–6 years. The project encompassed the design, planning, and training of an optical recognition application, along with the creation of a demo for a video game utilizing augmented reality. As a result, each component of the project was successfully developed independently, ensuring effective training and programming. The project concludes by highlighting its unique aspects, identifying the current limitations of its components, and outlining potential future directions for further development and improvement.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Augmented Reality in Early Childhood Education: The Active Triangle Kids® Project

  • Juanjo Mena,
  • Juan Miguel Lorite,
  • Antonio Patrocinio-Braz,
  • Adrián Fernández-Sánchez

摘要

In recent times, society has been influenced by technological advancements that have facilitated progress and brought corresponding modifications across various fields and environments, both academic and professional. Within this context, emerging technologies such as augmented reality (AR), virtual reality (VR), extended reality (XR), and the Internet of Things (IoT) have gained prominence. These technologies have significantly contributed to the improvement of diverse areas, including education, industry, and medicine, among others. In this regard, Active Triangle Kids® was developed as a project based on augmented reality, specifically designed for children aged 3–6 years. The project encompassed the design, planning, and training of an optical recognition application, along with the creation of a demo for a video game utilizing augmented reality. As a result, each component of the project was successfully developed independently, ensuring effective training and programming. The project concludes by highlighting its unique aspects, identifying the current limitations of its components, and outlining potential future directions for further development and improvement.