The latest addition to training in the world of sports is virtual reality or commonly known as VR technology. However, as with the other VR training, VR cycling training is sometimes not fully immersive because of its technological and program constraints. The focus of this research is to improve the cyclist’s immersion to the extent of using cycling performance training by exploring the addition of the motion platform in the present vProCycle © system. The method that was conducted for this research was through the perception of presence questionnaire. The analysis was done with a T-test for non-VR and VR. The application of the motion platform is to give realistic sensations which include tilt, vibrating, and topographical feelings that are expected to give riders a practical experience close to a real ride to enhance their training to make their work easier and efficient. The study assesses the effects of the motion platform on the cyclers’ performance metrics such as perceived realism and the technology acceptance when practicing using the sophisticated VR bicycle system.

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Enhancing Immersive Cycling Training in Virtual Reality with Motion Platform

  • Sagar Prema Rajan,
  • Imran Mahalil,
  • Siti Azreena Mubin,
  • Sharizal Pujahaas B. Jaffar,
  • Vinesh Thiruchelvam,
  • Ng Hui Hwa,
  • Azmi Mohd Yusof

摘要

The latest addition to training in the world of sports is virtual reality or commonly known as VR technology. However, as with the other VR training, VR cycling training is sometimes not fully immersive because of its technological and program constraints. The focus of this research is to improve the cyclist’s immersion to the extent of using cycling performance training by exploring the addition of the motion platform in the present vProCycle © system. The method that was conducted for this research was through the perception of presence questionnaire. The analysis was done with a T-test for non-VR and VR. The application of the motion platform is to give realistic sensations which include tilt, vibrating, and topographical feelings that are expected to give riders a practical experience close to a real ride to enhance their training to make their work easier and efficient. The study assesses the effects of the motion platform on the cyclers’ performance metrics such as perceived realism and the technology acceptance when practicing using the sophisticated VR bicycle system.