Child Guidance Centre, Okhla, Delhi, is operated by the Dr. Zakir Hussain Memorial Welfare Society—a non-profit school for children with special needs who require personalized attention and care. This research aims to explore the existing education curriculum and tools used for teaching children with special needs. The primary objective is to gain a deeper understanding of the needs, abilities, and challenges faced by these children and develop valuable and useful solutions to enhance their learning experience. Observational techniques were utilized to closely observe the children in their learning environments, while interviews and surveys were conducted to gather information from educators, parents, and other relevant stakeholders. It was understood that each of the six student had a combination of learning disability—intellectual disabilities, ADHD, Down syndrome, and autism. The research activities aimed to create an empathy map by understanding the experiences, thoughts, emotions, and behaviors of the students. Children’s library, color cards, and LCD tablet were used to assess their abilities and jot down observations for identifying colors, numbers, tying shoelace, wear belt, write alphabets, and play a game on mobile phone. Following interactions, a simple, engaging, and educational game set was designed to provide parents and instructors with a structured guide for a week or month of interactive learning. With simple instructions and engaging activities, this game set ensures that children with special needs can maximize their learning potential within the designated time frame. It guarantees a stimulating and educational experience that is both enjoyable and easy to follow. The game set offers a curated collection of activities covering various domains such as literacy, numeracy, sensory integration, fine motor skills, social skills, and problem-solving. Each activity is designed to be age-appropriate and aligns with the child’s developmental stage and abilities. Upon interactions with the visiting psychologist, experts and parents, it was found that the game set focuses on promoting learning, creativity, social interaction, and cognitive development and had satisfactory engagement and learning response from students.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Educating Children with Special Needs—A Design Exercise

  • Nida Khan,
  • Naveen Rampal,
  • Deepshikha

摘要

Child Guidance Centre, Okhla, Delhi, is operated by the Dr. Zakir Hussain Memorial Welfare Society—a non-profit school for children with special needs who require personalized attention and care. This research aims to explore the existing education curriculum and tools used for teaching children with special needs. The primary objective is to gain a deeper understanding of the needs, abilities, and challenges faced by these children and develop valuable and useful solutions to enhance their learning experience. Observational techniques were utilized to closely observe the children in their learning environments, while interviews and surveys were conducted to gather information from educators, parents, and other relevant stakeholders. It was understood that each of the six student had a combination of learning disability—intellectual disabilities, ADHD, Down syndrome, and autism. The research activities aimed to create an empathy map by understanding the experiences, thoughts, emotions, and behaviors of the students. Children’s library, color cards, and LCD tablet were used to assess their abilities and jot down observations for identifying colors, numbers, tying shoelace, wear belt, write alphabets, and play a game on mobile phone. Following interactions, a simple, engaging, and educational game set was designed to provide parents and instructors with a structured guide for a week or month of interactive learning. With simple instructions and engaging activities, this game set ensures that children with special needs can maximize their learning potential within the designated time frame. It guarantees a stimulating and educational experience that is both enjoyable and easy to follow. The game set offers a curated collection of activities covering various domains such as literacy, numeracy, sensory integration, fine motor skills, social skills, and problem-solving. Each activity is designed to be age-appropriate and aligns with the child’s developmental stage and abilities. Upon interactions with the visiting psychologist, experts and parents, it was found that the game set focuses on promoting learning, creativity, social interaction, and cognitive development and had satisfactory engagement and learning response from students.