Virtual reality (VR) technology is revolutionizing the landscape of digital health education by providing learners with increasingly immersive and interactive experiences. This study aims to understand the current usage, main research topics, and future directions of VR in digital health education through a bibliometric analysis. Using data from the Web of Science Core Collection from 2008–2024, alongside CiteSpace software, this study examined trends in publication volume, prevalent keywords, keyword co-occurrence, clustering, keyword bursts, timelines, time-zone distributions, and author networks. Research on VR in digital health education has increased over the years. The main topics are medical simulation training, health education, and rehabilitation therapy. Additionally, the study demonstrated a transition from mere exploration of the technology to its widespread application across diverse fields. Future trends may include creating more immersive and interactive VR education platforms, designing personalized learning experiences, studying how to measure the effects of VR education, and discussing ethical concerns. This research provides a reference for others in the field and provides insights into future VR applications in digital health education.

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Virtual Reality Technology in Digital Health Education: Current Research Status and Future Trends

  • Yuanze Xia,
  • Patrick Cheong-Iao Pang,
  • Zhaoyang Xiong,
  • Xia Liu,
  • Ting Liu

摘要

Virtual reality (VR) technology is revolutionizing the landscape of digital health education by providing learners with increasingly immersive and interactive experiences. This study aims to understand the current usage, main research topics, and future directions of VR in digital health education through a bibliometric analysis. Using data from the Web of Science Core Collection from 2008–2024, alongside CiteSpace software, this study examined trends in publication volume, prevalent keywords, keyword co-occurrence, clustering, keyword bursts, timelines, time-zone distributions, and author networks. Research on VR in digital health education has increased over the years. The main topics are medical simulation training, health education, and rehabilitation therapy. Additionally, the study demonstrated a transition from mere exploration of the technology to its widespread application across diverse fields. Future trends may include creating more immersive and interactive VR education platforms, designing personalized learning experiences, studying how to measure the effects of VR education, and discussing ethical concerns. This research provides a reference for others in the field and provides insights into future VR applications in digital health education.