With the development of virtual reality technology, the virtual construction of three-dimensional landscapes is constantly improving. Utilizing OpenGL and VS2010 to achieve rendering of 3D digital system landscapes and various real-time human-machine interaction operations, allowing users to observe simulation effects from multiple angles and directions. This article compares and analyzes the running frame rates (FPS, frame rate) of forest scenes obtained from four different perspectives. The longest line of sight distance found for viewpoint A is 92.2191001 (m). It is limited by the performance of hardware devices and requires consideration of multiple factors.

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3D Animation Technology in Landscape Environment Design System

  • Tao Yang,
  • Yiming Yang

摘要

With the development of virtual reality technology, the virtual construction of three-dimensional landscapes is constantly improving. Utilizing OpenGL and VS2010 to achieve rendering of 3D digital system landscapes and various real-time human-machine interaction operations, allowing users to observe simulation effects from multiple angles and directions. This article compares and analyzes the running frame rates (FPS, frame rate) of forest scenes obtained from four different perspectives. The longest line of sight distance found for viewpoint A is 92.2191001 (m). It is limited by the performance of hardware devices and requires consideration of multiple factors.