Virtual reality technology has been widely applied in simulation systems and visualization applications in various fields. Unity3D has realistic 3D rendering effects and powerful cross platform features, providing a powerful visual editor and rich graphical interfaces, making it very suitable for developing virtual experimental systems. This article is based on Unity3D to design a virtual experimental system. Firstly, this article investigates the foundation of Unity3D technology, including the composition of Unity3D and the application of MVC in Unty3D; then, collision detection algorithms were studied. In this paper, the particle swarm optimization algorithm from artificial intelligence was introduced into the field of collision detection. A mathematical model was constructed and simulation experiments were conducted; finally, the design and implementation work was completed, and a virtual experiment development environment, virtual experiment scene construction, and virtual interaction function implementation were designed, laying the foundation for system development.

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Design and Application of Virtual Experiment System Based on Unity3D

  • Li Ma,
  • Tan Choon Keong

摘要

Virtual reality technology has been widely applied in simulation systems and visualization applications in various fields. Unity3D has realistic 3D rendering effects and powerful cross platform features, providing a powerful visual editor and rich graphical interfaces, making it very suitable for developing virtual experimental systems. This article is based on Unity3D to design a virtual experimental system. Firstly, this article investigates the foundation of Unity3D technology, including the composition of Unity3D and the application of MVC in Unty3D; then, collision detection algorithms were studied. In this paper, the particle swarm optimization algorithm from artificial intelligence was introduced into the field of collision detection. A mathematical model was constructed and simulation experiments were conducted; finally, the design and implementation work was completed, and a virtual experiment development environment, virtual experiment scene construction, and virtual interaction function implementation were designed, laying the foundation for system development.