Design and Application of AI-Integrated Ancient Architecture Toys and Teaching Aids: Taking Taoranting Park as an Example
摘要
This case addresses the insufficient educational resources and monotonous teaching methods related to ancient Chinese architecture in primary and secondary schools, aiming to fill the gap in both content and pedagogical approach. By integrating advanced technologies such as AI-generative artificial intelligence (AIGC), augmented reality (AR), and the Internet of Things (IoT), the case envisions an immersive, interactive learning experience. The exploratory use of NFC chips and OpenCV technology to recognize architectural components supports guided interaction and deeper exploration of ancient buildings. The core achievement is the development of the “AI Ancient Architecture” intelligent teaching aids, which not only encourage hands-on engagement but also help foster critical thinking and creativity in students. Through block assembly and virtual interaction, students are supported in gaining a more comprehensive understanding of the structure, culture, and aesthetics of ancient architecture, further enhancing their spatial thinking, cultural awareness, and overall academic development. The case emphasizes interdisciplinary STEAM education, aiming to cultivate aesthetic sensibilities, problem-solving abilities, and cultural confidence among students.