King and Minister Chess is a popular asymmetric board game in Tibet, Qinghai, Sichuan, and Gansu. We propose a Vision Transformer-based model to capture long-range dependencies and global context. The model utilizes a transformer encoder to process features such as White’s move, Black’s capture, and board state, thereby predicting value and policy. We also introduce a game evaluation algorithm that combines expert knowledge with Monte Carlo Tree Search to reduce computational overhead and enhance decision quality. A self-play randomization strategy is also proposed to balance training data, boosting white’s win rate. The model achieves a higher win rate against the reproduced state-of-the-art model. It also performs well against the intermediate human player.

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Vision Transformer-Based Decision-Making Model for King and Minister Chess

  • Xu Wang,
  • Xiali Li,
  • Wanglong Chen,
  • Ping Lan,
  • Xianmu Cairang

摘要

King and Minister Chess is a popular asymmetric board game in Tibet, Qinghai, Sichuan, and Gansu. We propose a Vision Transformer-based model to capture long-range dependencies and global context. The model utilizes a transformer encoder to process features such as White’s move, Black’s capture, and board state, thereby predicting value and policy. We also introduce a game evaluation algorithm that combines expert knowledge with Monte Carlo Tree Search to reduce computational overhead and enhance decision quality. A self-play randomization strategy is also proposed to balance training data, boosting white’s win rate. The model achieves a higher win rate against the reproduced state-of-the-art model. It also performs well against the intermediate human player.