With the increasing need for cybersecurity awareness, particularly in data protection, cryptography plays a crucial role in securing digital information. However, the complexity of cryptographic concepts, such as the RSA algorithm, often makes them difficult for learners to grasp. To address this, this research proposes an interactive game-based learning platform, named as Caesar’s Adventure that integrates cryptography education into an engaging RPG environment. Caesar’s Adventure, developed using the Godot engine, utilizes gamification elements, interactive mechanics, and an achievement system to enhance learning engagement. The usability of the platform was evaluated through heuristic methods, focusing on Game Usability (GU), Mobility (MO), Playability (PL), and Learning Content (LC). Results from a survey conducted among Computer Science students specializing in Cybersecurity revealed high user satisfaction, with strong ratings in usability, engagement, and educational effectiveness. However, challenges related to user interface consistency and scalability were identified. Future improvements will focus on refining asset design and optimizing scalability to accommodate additional cryptography concepts.

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Caesar’s Adventure and the Enhancement of Cryptography Learning Through Gamification

  • Julia Juremi,
  • Karen Ng Jia Hui,
  • Salasiah Sulaiman,
  • Nur Amira Abdul Majid

摘要

With the increasing need for cybersecurity awareness, particularly in data protection, cryptography plays a crucial role in securing digital information. However, the complexity of cryptographic concepts, such as the RSA algorithm, often makes them difficult for learners to grasp. To address this, this research proposes an interactive game-based learning platform, named as Caesar’s Adventure that integrates cryptography education into an engaging RPG environment. Caesar’s Adventure, developed using the Godot engine, utilizes gamification elements, interactive mechanics, and an achievement system to enhance learning engagement. The usability of the platform was evaluated through heuristic methods, focusing on Game Usability (GU), Mobility (MO), Playability (PL), and Learning Content (LC). Results from a survey conducted among Computer Science students specializing in Cybersecurity revealed high user satisfaction, with strong ratings in usability, engagement, and educational effectiveness. However, challenges related to user interface consistency and scalability were identified. Future improvements will focus on refining asset design and optimizing scalability to accommodate additional cryptography concepts.