Non-stationary dueling bandits are promising for modeling evolving preferences in human-robot interaction, but current evaluations rely on synthetic data and ignore user experience. This short contribution proposes a regret formulation that incorporates interaction costs—such as annoyance, cognitive effort, and trust degradation. Furthermore, suggestions for standardized, user-in-the-loop evaluation is presented. Recognizing the challenges of long-term studies with real users, large language models could be used to simulate non-stationary user behavior for early-stage testing. This enables deeper insight into algorithm usability and supports the development of adaptive systems that are not only efficient, but also aligned with human expectations and experience.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Rethinking the Evaluation of Non-stationary Dueling Bandits for Human-Robot Interaction

  • Sebastian Schneider

摘要

Non-stationary dueling bandits are promising for modeling evolving preferences in human-robot interaction, but current evaluations rely on synthetic data and ignore user experience. This short contribution proposes a regret formulation that incorporates interaction costs—such as annoyance, cognitive effort, and trust degradation. Furthermore, suggestions for standardized, user-in-the-loop evaluation is presented. Recognizing the challenges of long-term studies with real users, large language models could be used to simulate non-stationary user behavior for early-stage testing. This enables deeper insight into algorithm usability and supports the development of adaptive systems that are not only efficient, but also aligned with human expectations and experience.