The development of the digitization concept and the vast number of developments that are occurring in the country and among the youth. The trend in gaming society has become more interesting with the youth’s shift from single-player to multiplayer they can connect through the Voice over Internet Protocol and can play anywhere. Among youths rather than physically playing games all are addicted to online games. Massively Multiplayer Online Games (MMOGs) are online games where players can create and share virtual worlds with other players. To gauge the distinct gamers’ profile, evaluation on two fronts was conducted: (a) their levels of depression, anxiety, and stress evaluated using the DASS-21 questionnaire and (b) their levels of Internet Gaming Disorder (IGD) using the IGDS9-SF questionnaire. A demographic survey of (n = 111) has been done where 58 females (52.25% ± 2.49) and 53 males (47.74% ± 2.08) participated. For the DASS and IGD survey (n = 73), where 41 females (56.16% ± 4.75) and 32 males (43.83 ± 4.35) completed the survey. According to our research study, from the first demographic details we got to know that female online players are more than male players. And, from the second survey of the DASS Scale, the mean depression value is more. The IGD Scale gives the result of Escapism in high value. As a result, from this article, we are bringing out some preventive measures, and moderation in gaming.

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A Study on the Minds of 21st-Century Youths and How They Are Invested in Gaming and Its Impact

  • Sweety Santra,
  • S. Sreelekshmi,
  • Suma Gummadi,
  • K. Yerriswamy

摘要

The development of the digitization concept and the vast number of developments that are occurring in the country and among the youth. The trend in gaming society has become more interesting with the youth’s shift from single-player to multiplayer they can connect through the Voice over Internet Protocol and can play anywhere. Among youths rather than physically playing games all are addicted to online games. Massively Multiplayer Online Games (MMOGs) are online games where players can create and share virtual worlds with other players. To gauge the distinct gamers’ profile, evaluation on two fronts was conducted: (a) their levels of depression, anxiety, and stress evaluated using the DASS-21 questionnaire and (b) their levels of Internet Gaming Disorder (IGD) using the IGDS9-SF questionnaire. A demographic survey of (n = 111) has been done where 58 females (52.25% ± 2.49) and 53 males (47.74% ± 2.08) participated. For the DASS and IGD survey (n = 73), where 41 females (56.16% ± 4.75) and 32 males (43.83 ± 4.35) completed the survey. According to our research study, from the first demographic details we got to know that female online players are more than male players. And, from the second survey of the DASS Scale, the mean depression value is more. The IGD Scale gives the result of Escapism in high value. As a result, from this article, we are bringing out some preventive measures, and moderation in gaming.