Learning Management Systems serve as vital tools for promoting quality teaching, learning, and assessments. However, these platforms often suffer from usability issues due to the neglect of learners’ visual behavior in their design and implementation. Consequently, most of these applications appear poorly designed and populated by disorganized content—eventually provoking tedious navigations and interactions at the learner’s end. Xi’an Jiaotong-Liverpool University uses Learning Mall to organize coursework, and assessment and facilitate staff-student interactions. However, there is a lack of evidence whether any usability study, vis-vis learners’ gaze behavior, and visual attention, on the Learning Mall has ever been carried out. To address the knowledge gap, this paper reports on a usability study, linked with Eye-tracking, Participatory, and Value Sensitive Design approaches, in order to bring learner-centered improvements to the Learning Mall interface. Findings from Phase I unraveled several usability issues that affected learners’ experience with the Learning Mall, guiding the redesign efforts in Phase II through participatory design workshops, to create high-fidelity prototypes aligned with learners’ needs and satisfaction.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Empathy-Driven Design: Revamping the Learning Mall UI Through Eye-Tracking, Participatory and Value-Sensitive Design Methodologies

  • Yao Gu,
  • Samiullah Paracha

摘要

Learning Management Systems serve as vital tools for promoting quality teaching, learning, and assessments. However, these platforms often suffer from usability issues due to the neglect of learners’ visual behavior in their design and implementation. Consequently, most of these applications appear poorly designed and populated by disorganized content—eventually provoking tedious navigations and interactions at the learner’s end. Xi’an Jiaotong-Liverpool University uses Learning Mall to organize coursework, and assessment and facilitate staff-student interactions. However, there is a lack of evidence whether any usability study, vis-vis learners’ gaze behavior, and visual attention, on the Learning Mall has ever been carried out. To address the knowledge gap, this paper reports on a usability study, linked with Eye-tracking, Participatory, and Value Sensitive Design approaches, in order to bring learner-centered improvements to the Learning Mall interface. Findings from Phase I unraveled several usability issues that affected learners’ experience with the Learning Mall, guiding the redesign efforts in Phase II through participatory design workshops, to create high-fidelity prototypes aligned with learners’ needs and satisfaction.