Serious games have been incorporated into education with the aim of increasing students’ engagement and learning, enabling them to transfer the knowledge gained in the game and apply it to the real world. Citation skills are a vital skill set that all students and academics should master. Students, however, struggle with detecting and correcting the typological errors in citations. The objective of this study was to develop and evaluate a serious game that teaches students to identify typological errors in citations. The Design Science Research methodology was used for the development of a novel game-based learning artefact. The citation game has different levels and at the end of each level, the player is given their score, badges are awarded based on the score achieved and a certificate generated on the successful completion of all the levels of the citation game. Post-graduate participants from the Department of Computing Sciences at the Nelson Mandela University were recruited to participate in the evaluations. The findings indicated that the game’s System usefulness allowed users to easily navigate through the game and play the various levels. The Information Quality results indicated that the citation game provided relevant information in assisting users to complete tasks effectively and the Interface Quality results indicated that the game met the expected functionality and capabilities. The game could be incorporated into the Research Modules offered at the institution.

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Citation Gamification to Improve Students’ Referencing Skills

  • Andre P. Calitz,
  • Margaret Cullen,
  • Astrid Burrell

摘要

Serious games have been incorporated into education with the aim of increasing students’ engagement and learning, enabling them to transfer the knowledge gained in the game and apply it to the real world. Citation skills are a vital skill set that all students and academics should master. Students, however, struggle with detecting and correcting the typological errors in citations. The objective of this study was to develop and evaluate a serious game that teaches students to identify typological errors in citations. The Design Science Research methodology was used for the development of a novel game-based learning artefact. The citation game has different levels and at the end of each level, the player is given their score, badges are awarded based on the score achieved and a certificate generated on the successful completion of all the levels of the citation game. Post-graduate participants from the Department of Computing Sciences at the Nelson Mandela University were recruited to participate in the evaluations. The findings indicated that the game’s System usefulness allowed users to easily navigate through the game and play the various levels. The Information Quality results indicated that the citation game provided relevant information in assisting users to complete tasks effectively and the Interface Quality results indicated that the game met the expected functionality and capabilities. The game could be incorporated into the Research Modules offered at the institution.