The complexity of Chinese characters and their cultural connotations pose challenges to children’s cognitive development. Traditional teaching methods, often based on repetitive practice, fail to integrate cultural context and cognitive depth, limiting their effectiveness. This study introduces the “Situational Interactive Serious Game” paradigm, which incorporates a three-dimensional cognitive framework: the “Primitive, Constructive, and Cultural Layers.” The developed system, WGIF, combines progressive tasks with the mental flow theory to enhance learning. Results show that the system significantly increased children’s interest, retention rates, and cultural understanding, with experimental group scores 23.7% higher than the control group (p < 0.05). This research offers a targeted design for educational games that foster cross-cultural communication and improve Chinese character learning.

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A Design Study on Contextual and Interactive Serious Games for Children’s Learning of Chinese Character Culture

  • Lanqi Xu,
  • Yifan Zhang,
  • Xu Lang,
  • Jianing Liu,
  • Xianxuan Lin,
  • Jing Zhang,
  • Zheng Wang,
  • Baiheng Liu,
  • Tianming Wu

摘要

The complexity of Chinese characters and their cultural connotations pose challenges to children’s cognitive development. Traditional teaching methods, often based on repetitive practice, fail to integrate cultural context and cognitive depth, limiting their effectiveness. This study introduces the “Situational Interactive Serious Game” paradigm, which incorporates a three-dimensional cognitive framework: the “Primitive, Constructive, and Cultural Layers.” The developed system, WGIF, combines progressive tasks with the mental flow theory to enhance learning. Results show that the system significantly increased children’s interest, retention rates, and cultural understanding, with experimental group scores 23.7% higher than the control group (p < 0.05). This research offers a targeted design for educational games that foster cross-cultural communication and improve Chinese character learning.