This STEAM initiative for the 2025–26 academic year implements an innovative computational thinking framework in collaboration with the Universitat Politècnica de Catalunya. It leverages two technologies: VirKO, an adaptable prototyping IoT sustainable solution, and IoT-Vertebrae, a scalable modular architecture for deploying smart devices and sensors that collect and analyze measured data. Approximately 120 secondary students will engage in project-based activities combining block-based visual programming and Python for data analysis. The curriculum incorporates sustainability challenges, a structured transition from blocks to Python, and digital fabrication with 3D printing and laser cutting. It anticipates a 45% gain in mathematical modeling skills, 60% of students meeting computational thinking benchmarks, and 50% of projects adopting circular-economy principles.

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Developing Society 5.0 Competencies: A Secondary School STEAM Project Leveraging UPC’S VirKO Platform and IoT-Vertebrae for Sustainable Computing

  • Maria del Carme Fonseca Casas,
  • Xavier Pi,
  • Jordi Binefa,
  • Pau Fonseca i Casas

摘要

This STEAM initiative for the 2025–26 academic year implements an innovative computational thinking framework in collaboration with the Universitat Politècnica de Catalunya. It leverages two technologies: VirKO, an adaptable prototyping IoT sustainable solution, and IoT-Vertebrae, a scalable modular architecture for deploying smart devices and sensors that collect and analyze measured data. Approximately 120 secondary students will engage in project-based activities combining block-based visual programming and Python for data analysis. The curriculum incorporates sustainability challenges, a structured transition from blocks to Python, and digital fabrication with 3D printing and laser cutting. It anticipates a 45% gain in mathematical modeling skills, 60% of students meeting computational thinking benchmarks, and 50% of projects adopting circular-economy principles.