Using the concepts explored in this text, several business environments have been created which will be presented in this chapter. These environments were designed for use in real estate, travel, retail, education, and enterprise. Each scene was constructed using the techniques covered in part II, and contains some or all of the advanced functions discussed in part III (i.e., navigation and collision detection, scene interaction, multiuser capabilities, text and voice chat, and video and screen sharing). A-Frame primitives and low poly models were used to build each environment, thereby enhancing performance and supporting accessibility for users across different platforms and devices. In addition, features highlighted in Chap. 2 specific to VR applications for each business area were addressed.

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Virtual Business Environments

  • William Sause

摘要

Using the concepts explored in this text, several business environments have been created which will be presented in this chapter. These environments were designed for use in real estate, travel, retail, education, and enterprise. Each scene was constructed using the techniques covered in part II, and contains some or all of the advanced functions discussed in part III (i.e., navigation and collision detection, scene interaction, multiuser capabilities, text and voice chat, and video and screen sharing). A-Frame primitives and low poly models were used to build each environment, thereby enhancing performance and supporting accessibility for users across different platforms and devices. In addition, features highlighted in Chap. 2 specific to VR applications for each business area were addressed.