This paper outlines findings from the TLIT4U project, exploring the use of games for learning transliteracy. It emphasizes transliteracy as the interaction and integration of different literacies, focusing on inquiry and critical thinking. The presentation explores gamification and serious games as tools for fostering transliteracy skills in educational settings. The TLIT4U game selection tool aims to help students understand research as a continuous process. The methodology involved surveying graduate student needs and conducting a systematic review of literature on serious games. The project identified 20 effective serious games for developing transliteracy skills.

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Exploring Games for Learning Transliteracy: TLIT4U Project Findings

  • Giulia Conti,
  • Marina Encheva,
  • Francesco Zanichelli,
  • Anna Maria Tammaro

摘要

This paper outlines findings from the TLIT4U project, exploring the use of games for learning transliteracy. It emphasizes transliteracy as the interaction and integration of different literacies, focusing on inquiry and critical thinking. The presentation explores gamification and serious games as tools for fostering transliteracy skills in educational settings. The TLIT4U game selection tool aims to help students understand research as a continuous process. The methodology involved surveying graduate student needs and conducting a systematic review of literature on serious games. The project identified 20 effective serious games for developing transliteracy skills.