Affective games is the resulting area of overlapping the discipline of affective computing with video games, with the objective of understanding and shaping player’s behaviour when playing, and looking for patterns or relationships in such behaviour. This can extend into various areas within itself, but in this paper, we are primarily focusing on the study of empathy in players in certain scenarios, and how extrinsic game mechanics affects it. We begin by developing a game that focuses on giving players choices that are more or less empathic, with the trade-off being that some of the choices will affect how quickly the player can reach the end, creating a sense of urgency and forcing the players to make a choice. The focus here is on designing and developing a game that can effectively give that sensation, and then test out with a variety of people to study if there is a correlation between the choices made and the influence of making aware to the player about extrinsic game mechanics such as score or time.

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Designing a Video Game as a Mean to Study How Extrinsic Mechanics Affect Player Empathy

  • Luis Cabañero-Gómez,
  • Esperanza Johnson,
  • Steven Bachelder,
  • Ramon Hervás

摘要

Affective games is the resulting area of overlapping the discipline of affective computing with video games, with the objective of understanding and shaping player’s behaviour when playing, and looking for patterns or relationships in such behaviour. This can extend into various areas within itself, but in this paper, we are primarily focusing on the study of empathy in players in certain scenarios, and how extrinsic game mechanics affects it. We begin by developing a game that focuses on giving players choices that are more or less empathic, with the trade-off being that some of the choices will affect how quickly the player can reach the end, creating a sense of urgency and forcing the players to make a choice. The focus here is on designing and developing a game that can effectively give that sensation, and then test out with a variety of people to study if there is a correlation between the choices made and the influence of making aware to the player about extrinsic game mechanics such as score or time.