An Immersive System Through a Two-Axis Haptic Chair for Integration in Flight Simulation Environments
摘要
Air accidents attributed to human error raise significant concerns in the aviation sector, underscoring the need to prioritize flight simulator technologies that can provide effective learning experiences in a safe environment. The present work aimed to implement a two-axis haptic chair with electric actuators for integration into immersive virtual flight simulation environments. The methodology was structured into four main stages: (1) user maneuverability control through an integrated system, (2) data acquisition and decoding for device control, (3) communication between the virtual reality system and the haptic chair, and (4) the motor control phase to adjust their position according to the received data. The results demonstrated stability in the roll range of -15 \(^\circ \) to +15 \(^\circ \) and in the pitch range of -12 \(^\circ \) to +12 \(^\circ \) . Controller testing revealed that, without the controller, the device exhibited a maximum peak (MP) of 0.25, a settling time (Tss) of 0.87, and an error rate of 6.76. In contrast, with the controller active, the MP increased to 2.29, the Tss decreased to 0.36, and the error rate was reduced to 0.29. The evaluation using the Likert scale reflected a favorable user experience. In conclusion, the simulator provides a high level of immersion, meeting the initial objectives and contributing to the advancement of electronic systems and virtual reality-based flight simulation.