Discussion
摘要
In this final chapter, we zoom out from the individual chapter perspectives and bring forth their collective contribution. By doing so, we provide a discussion and conclusion through an educational lens that is more than the sum of its parts. Part of that discussion is how this book is not only unusual, but unique as we connect youth’s social practices in online multiplayer games with an explicit interest in pedagogical and didactical issues. We are interested in discussing how we can understand young people’s digital interaction, and how to plan and implement this knowledge to equip educators and policymakers to develop interactional spaces, teaching modules, and school regulations that accommodate the complexity of student learning and individualization. This will also provide opportunities to plan educational activities in- and outside of school from an informed position on how students use the digitally mediated interaction (in our case multiplayer gaming) that permeates today’s society. After all, “Game worlds do not lie outside of our ongoing cultural battles, anxieties or innovations but very often mirror them quite well” (TL Taylor, Play between worlds: Exploring online game culture. MIT press, 2009, p. 129).