This chapter discusses our empirical findings in relation to our granular and detailed analyses of in-game interaction, communication, collaboration, and coordination in team-based competitive gaming. The chapter outlines how players appear to organize their play from an interactional participant’s perspective. The focus of the chapter is on explaining the use of callouts and their central role in the in-game interaction and collaboration. Further, we provide examples of how the in-game interaction can be understood as choreography, more specifically, a collective choreography that requires players to rely on and employ a huge plethora of interactional resources other than only verbal communication.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

“When one sees nothing and do not get information!”—In-Game Interaction and Collaboration

  • Matilda Ståhl,
  • Fredrik Rusk

摘要

This chapter discusses our empirical findings in relation to our granular and detailed analyses of in-game interaction, communication, collaboration, and coordination in team-based competitive gaming. The chapter outlines how players appear to organize their play from an interactional participant’s perspective. The focus of the chapter is on explaining the use of callouts and their central role in the in-game interaction and collaboration. Further, we provide examples of how the in-game interaction can be understood as choreography, more specifically, a collective choreography that requires players to rely on and employ a huge plethora of interactional resources other than only verbal communication.