The Metaverse has great potential to provide novel experiences that are not possible in the physical world, but there are still barriers to entry that make it less accessible for some users. To gain design guidelines for a more welcoming Metaverse, we examined cosy games, which offer a non-violent and relaxing experience. Using netnography we first observed 6 videos on how players express themselves in 5 different cosy games. We then applied thematic analysis to identify three main aspects of the positive user experience: positive emotional experiences, anticipation experiences, and immersive experiences. The findings will serve as the foundation for exploring the future potential and design frameworks for creating more inclusive Metaverse applications.

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From Cosy Games to Metaverse: Deriving Positive Interaction Qualities Through Netnography

  • Thi Ngoc Anh Pham,
  • Lars Erik Holmquist

摘要

The Metaverse has great potential to provide novel experiences that are not possible in the physical world, but there are still barriers to entry that make it less accessible for some users. To gain design guidelines for a more welcoming Metaverse, we examined cosy games, which offer a non-violent and relaxing experience. Using netnography we first observed 6 videos on how players express themselves in 5 different cosy games. We then applied thematic analysis to identify three main aspects of the positive user experience: positive emotional experiences, anticipation experiences, and immersive experiences. The findings will serve as the foundation for exploring the future potential and design frameworks for creating more inclusive Metaverse applications.