This chapter demonstrates the virtual reality (VR) technology as an initial step toward a turboprop engine Pratt & Whitney Canada PT 6A-20 trainer. This project involves the content design, capturing, editing, and testing stages, specifically proposed to enhance the understanding of student learning using new methods. An engine trainer, a pair of controllers, and a VR headset with goggles display a three-dimensional representation of the engine. By using 360° cameras to capture the turboprop engine, the image is processed for display in VR goggles or headsets. The essential phases involve ensuring that a VR product delivers the intended experience and helping users understand its effectiveness for training through testing and experimentation. The outcome of this research is the creation of a new learning method by harnessing VR to help students better understand the design of turboprop engines compared to the traditional classroom approach.

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Harnessing the Virtual Reality Technology for Gas Turbine Engine Training Mock-Up on a Pratt & Whitney Canada PT 6A-20

  • Hazariah Mohd Noh,
  • Ahmad Nurzid Rosli,
  • Syed Mohammed Habibullah Jonaid,
  • Muhamed Roihan Yusoff,
  • Puteri Nur Syaza Wardiah Raja Zainol,
  • Zal Hazim Rosli,
  • Intan Fatimah Sasila Ghadzali

摘要

This chapter demonstrates the virtual reality (VR) technology as an initial step toward a turboprop engine Pratt & Whitney Canada PT 6A-20 trainer. This project involves the content design, capturing, editing, and testing stages, specifically proposed to enhance the understanding of student learning using new methods. An engine trainer, a pair of controllers, and a VR headset with goggles display a three-dimensional representation of the engine. By using 360° cameras to capture the turboprop engine, the image is processed for display in VR goggles or headsets. The essential phases involve ensuring that a VR product delivers the intended experience and helping users understand its effectiveness for training through testing and experimentation. The outcome of this research is the creation of a new learning method by harnessing VR to help students better understand the design of turboprop engines compared to the traditional classroom approach.