Our research focuses on a method that puts the patient first, by mixing virtual reality (VR) therapy with regular physiotherapy to help stroke patients recover movement. We begin by checking how serious each patient’s stroke is using standard medical tests and collect a lot of information about their daily activities from hospitals, care homes, and rehab centers, with help from caregivers and doctors. This helps us make personalized treatment plans that match each patient’s specific needs. We have developed some interactive VR games, including a 3D tennis game made with Unity, to keep patients involved in a fun and active virtual world that encourages movement. The games can be adjusted based on the type and severity of the stroke and the patient’s upper body movement issues, and they can be customized for exercises that suit their motor abilities. During the tests, we carefully watch how well patients perform, how much they participate, and how quickly they respond to see if the system works and how effective it is. The success of the treatment is checked by comparing results from a group that uses the VR method with a group that uses regular therapy. Early results suggest that combining VR with traditional physiotherapy greatly improves movement and patient involvement compared to using either method alone. We use detailed analysis of both motor and cognitive skills, like Electromyogram (EMG) results and standard questionnaires, to make sure the system is working well. To improve recovery, patients need to go through a three-month training program followed by a six-month follow-up period. We also use EMG data and artificial intelligence to make sure this method is effective.

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Protocol for Integrating VR Therapy in Post-stroke Upper Limb Rehabilitation

  • Joanna Agnelo Fernando,
  • Syeda Rounak Afza,
  • B. Kowsalya,
  • P. Manimegalai

摘要

Our research focuses on a method that puts the patient first, by mixing virtual reality (VR) therapy with regular physiotherapy to help stroke patients recover movement. We begin by checking how serious each patient’s stroke is using standard medical tests and collect a lot of information about their daily activities from hospitals, care homes, and rehab centers, with help from caregivers and doctors. This helps us make personalized treatment plans that match each patient’s specific needs. We have developed some interactive VR games, including a 3D tennis game made with Unity, to keep patients involved in a fun and active virtual world that encourages movement. The games can be adjusted based on the type and severity of the stroke and the patient’s upper body movement issues, and they can be customized for exercises that suit their motor abilities. During the tests, we carefully watch how well patients perform, how much they participate, and how quickly they respond to see if the system works and how effective it is. The success of the treatment is checked by comparing results from a group that uses the VR method with a group that uses regular therapy. Early results suggest that combining VR with traditional physiotherapy greatly improves movement and patient involvement compared to using either method alone. We use detailed analysis of both motor and cognitive skills, like Electromyogram (EMG) results and standard questionnaires, to make sure the system is working well. To improve recovery, patients need to go through a three-month training program followed by a six-month follow-up period. We also use EMG data and artificial intelligence to make sure this method is effective.