While most acknowledge the many potential applications for augmented and virtual reality head-mounted displays, many people face visual discomfort while using these displays. In order to better understand the visual discomfort associated with optical see-through augmented reality, we investigated the differences in visual discomfort across two popular augmented reality devices (Magic Leap 2 and HoloLens 2) during perceived depth changes in four depths (.35 m, .75 m, 1.5 m, 4 m), comparing to real stimulus at those same depths. Utilizing a four-alternative forced-choice task, we found that users experienced a significant increase in visual discomfort when using the HoloLens 2 compared to the Magic Leap 2. When asked to compare the real and virtual conditions, participants significantly preferred the real condition and experienced higher visual discomfort in the virtual condition. Furthermore, when asked to subjectively order the depths from most fatiguing to least fatiguing, the nearest depth of 0.35 m was significantly more fatiguing than the other depths.

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Examining Visual Discomfort Associated with Perceived Depth Changes in Optical See-Through Augmented Reality

  • Dakota Kenoyer-Healy,
  • Matthew Sturgeon,
  • Russel Cohen Hoffing,
  • Steven Thurman,
  • Mohammed Safayet Arefin

摘要

While most acknowledge the many potential applications for augmented and virtual reality head-mounted displays, many people face visual discomfort while using these displays. In order to better understand the visual discomfort associated with optical see-through augmented reality, we investigated the differences in visual discomfort across two popular augmented reality devices (Magic Leap 2 and HoloLens 2) during perceived depth changes in four depths (.35 m, .75 m, 1.5 m, 4 m), comparing to real stimulus at those same depths. Utilizing a four-alternative forced-choice task, we found that users experienced a significant increase in visual discomfort when using the HoloLens 2 compared to the Magic Leap 2. When asked to compare the real and virtual conditions, participants significantly preferred the real condition and experienced higher visual discomfort in the virtual condition. Furthermore, when asked to subjectively order the depths from most fatiguing to least fatiguing, the nearest depth of 0.35 m was significantly more fatiguing than the other depths.