Managing cultural heritage has been significantly impacted by the integration of digital tools in recent times. These tools help organize information about cultural assets, develop conservation strategies, and promote cultural identity. Despite the benefits, the use of digital tools to create innovative applications for managing vernacular built heritage is still limited. To address this issue, this article introduces a methodology for creating a digital solution tailored for managing built heritage in vernacular settlements. This approach involves utilizing a database containing information on each building within a settlement, which is then integrated with a 3D model generated through photogrammetry in a Game Engine. This integration allows for interactive data analysis, virtual explorations, management tasks, and the dissemination of heritage information. When employed as an educational resource, it has the potential to enhance community engagement. Additionally, this adaptable solution can be customized to suit various scenarios for the preservation of this significant heritage. The practical use of this methodology is demonstrated through a case study of Pinheiro Novo, a village situated in the Montesinho Natural Park in north-eastern Portugal, showcasing the implementation advancements.

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Development of an Interactive Digital Application to Manage Vernacular Built Heritage

  • Juan Camilo Arias Tapiero,
  • Hugo Pires,
  • Javier Ortega,
  • Graça Vasconcelos

摘要

Managing cultural heritage has been significantly impacted by the integration of digital tools in recent times. These tools help organize information about cultural assets, develop conservation strategies, and promote cultural identity. Despite the benefits, the use of digital tools to create innovative applications for managing vernacular built heritage is still limited. To address this issue, this article introduces a methodology for creating a digital solution tailored for managing built heritage in vernacular settlements. This approach involves utilizing a database containing information on each building within a settlement, which is then integrated with a 3D model generated through photogrammetry in a Game Engine. This integration allows for interactive data analysis, virtual explorations, management tasks, and the dissemination of heritage information. When employed as an educational resource, it has the potential to enhance community engagement. Additionally, this adaptable solution can be customized to suit various scenarios for the preservation of this significant heritage. The practical use of this methodology is demonstrated through a case study of Pinheiro Novo, a village situated in the Montesinho Natural Park in north-eastern Portugal, showcasing the implementation advancements.