Combining data and computer technology to solve complex human settlements environment problems is an inevitable trend in the development of spatial planning and design disciplines. Students majoring in environmental design in China, limited by their art background and weak foundation in science and engineering, lag far behind other majors such as architecture in terms of digital design technology capabilities. This study focuses on the teaching methods of digital programming technology for students in the environmental design department. Firstly, based on the Unified Theory of Acceptance and Use of Technology (UTAUT), a structural equation model is used to analyze the impact of four constructs - Performance Expectancy (PE), Effort Expectancy (EE), Social Influence (SI), and Facilitating Conditions (FC) - on students’ Behavioral Intention and Use Behavior in learning and using digital programming technology. Targeted teaching measures are designed based on the above four constructs and evaluated through actual teaching. The study reaches the following conclusions: 1) UTAUT is applicable to explaining students’ acceptance of digital programming technology; 2) Regarding digital programming technology, PE, EE, and SI have a positive impact on BI, and FC and BI have a positive impact on UB. Overall, the influence of the four constructs on UB, from largest to smallest, is FC, PE, SI, and EE; 3) Teaching measures based on the above four constructs can effectively promote students’ learning and use of digital programming technology, but teaching measures related to SI still need to be optimized. This study verifies the explanatory power of the UTAUT model for computer technology teaching in the education field at the theoretical level and provides reference suggestions for deepening computer technology teaching in art disciplines.

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A Study on Teaching Strategy for Digital Programming Technology Courses Based on the UTAUT and Programming Tool

  • Hong Yun,
  • Qian Ma

摘要

Combining data and computer technology to solve complex human settlements environment problems is an inevitable trend in the development of spatial planning and design disciplines. Students majoring in environmental design in China, limited by their art background and weak foundation in science and engineering, lag far behind other majors such as architecture in terms of digital design technology capabilities. This study focuses on the teaching methods of digital programming technology for students in the environmental design department. Firstly, based on the Unified Theory of Acceptance and Use of Technology (UTAUT), a structural equation model is used to analyze the impact of four constructs - Performance Expectancy (PE), Effort Expectancy (EE), Social Influence (SI), and Facilitating Conditions (FC) - on students’ Behavioral Intention and Use Behavior in learning and using digital programming technology. Targeted teaching measures are designed based on the above four constructs and evaluated through actual teaching. The study reaches the following conclusions: 1) UTAUT is applicable to explaining students’ acceptance of digital programming technology; 2) Regarding digital programming technology, PE, EE, and SI have a positive impact on BI, and FC and BI have a positive impact on UB. Overall, the influence of the four constructs on UB, from largest to smallest, is FC, PE, SI, and EE; 3) Teaching measures based on the above four constructs can effectively promote students’ learning and use of digital programming technology, but teaching measures related to SI still need to be optimized. This study verifies the explanatory power of the UTAUT model for computer technology teaching in the education field at the theoretical level and provides reference suggestions for deepening computer technology teaching in art disciplines.