Gravitas: A Simulation-Based Learning Game for Diagnosing Misconceptions in Mechanics
摘要
Despite ongoing curricular reforms, misconceptions in Newtonian mechanics remain widespread among lower secondary students and often persist after conventional instruction. Gravitas is a simulation-based learning game designed to identify and transform such misconceptions through a structured cycle of diagnostic tasks, cognitive conflict, and exploratory interaction. Grounded in Conceptual Change Theory, Self-Determination Theory, and Knowledge Space Theory, the game integrates misconception-oriented items, conflict-inducing animations, and non-evaluative, concept-focused feedback. Each level targets a specific misconception from the Force Concept Inventory and engages learners in a recursive cycle of prediction, conflict, feedback, and reconstruction. Event-level logging of responses, timing, and simulation use enables analysis of learning trajectories and strategies. By combining simulation-based learning with diagnostic logic, Gravitas provides a curriculum-aligned tool that supports conceptual change while generating research-grade data. This paper outlines the game’s theoretical foundations, instructional architecture, and motivational design, and discusses its potential as both a classroom-ready environment and a research platform for physics education.