Whether to prepare for the loss of a loved one or to reflect on one’s own mortality, each of us must eventually confront the reality of death. Scholars exploring death education have long explored how individuals can internalize the transformative effects of facing mortality – even without direct experience. This study investigates how the existential video game (EXG) The Painting, which address existential themes such as meaning in life and death, might support such reflection. Using a mixed-methods experimental design, 44 participants were randomly assigned to play either The Painting or a neutral game. Attitudes toward death were assessed before and after gameplay using the Death Attitude Profile–Revised (DAP-R), and participants responded to open-ended questions about their emotional and reflective experiences. Results indicate that The Painting elicited a range of emotional responses, including sadness, gratitude, and bittersweetness. The game’s atmosphere, music, and storytelling elicited thoughtful responses that often touched on the afterlife, acceptance of death, and the emotional consequences of loss. These findings highlight the potential of EXGs as tools for emotionally resonant experiences that support existential reflection. Their narrative and immersive qualities may provide accessible pathways for exploring mortality in therapeutic, educational, or self-reflective contexts.

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Game Over! Exploring the Effects of Playing the Existential Video Game “The Painting”

  • Raphaela Montera,
  • Imke Alenka Harbig

摘要

Whether to prepare for the loss of a loved one or to reflect on one’s own mortality, each of us must eventually confront the reality of death. Scholars exploring death education have long explored how individuals can internalize the transformative effects of facing mortality – even without direct experience. This study investigates how the existential video game (EXG) The Painting, which address existential themes such as meaning in life and death, might support such reflection. Using a mixed-methods experimental design, 44 participants were randomly assigned to play either The Painting or a neutral game. Attitudes toward death were assessed before and after gameplay using the Death Attitude Profile–Revised (DAP-R), and participants responded to open-ended questions about their emotional and reflective experiences. Results indicate that The Painting elicited a range of emotional responses, including sadness, gratitude, and bittersweetness. The game’s atmosphere, music, and storytelling elicited thoughtful responses that often touched on the afterlife, acceptance of death, and the emotional consequences of loss. These findings highlight the potential of EXGs as tools for emotionally resonant experiences that support existential reflection. Their narrative and immersive qualities may provide accessible pathways for exploring mortality in therapeutic, educational, or self-reflective contexts.