This demo paper presents Accompany, an interactive narrative serious game supporting family caregivers of adolescents with anorexia nervosa (AN). It enables users to rehearse communication strategies in emotionally challenging situations while receiving contextual feedback. Scenarios are dynamically generated through a hybrid narrative engine combining rules, branching, and constrained language generation, and are structured around pedagogical goals aligned with clinical principles. The paper outlines the system’s design rationale, interaction model, and adaptive narrative architecture.

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A Narrative Serious Game to Support Caregivers of Adolescents with Anorexia Nervosa

  • Halit Mislimi,
  • Nicolas Szilas,
  • Nadia Micali,
  • Dorthe Waage,
  • Mette Bentz,
  • Alexandre de Masi,
  • Frédéric Ehrler

摘要

This demo paper presents Accompany, an interactive narrative serious game supporting family caregivers of adolescents with anorexia nervosa (AN). It enables users to rehearse communication strategies in emotionally challenging situations while receiving contextual feedback. Scenarios are dynamically generated through a hybrid narrative engine combining rules, branching, and constrained language generation, and are structured around pedagogical goals aligned with clinical principles. The paper outlines the system’s design rationale, interaction model, and adaptive narrative architecture.