This chapter explores the concept of authentic experiences and how it could be applied to design new engaging applications and user experiences dedicated to coloured collections. The authors analyse how the concept was used in different domains. They then explore users’ behaviours and their understanding of this concept by designing a Cultural Probe Kit and involving a group of participants into an experiment. They then summarise the results and propose a theoretical framework in which authenticity is made of three interconnected dimensions: the ‘Self’ (representing cognitive, emotional and sensory engagement characteristics of individual users), the ‘Others’ (dealing with social relationships) and the ‘World’ (as physical or digital environment). As a conclusion, the chapter presents examples of how such framework can be practically applied to Interactive Media projects.

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Authenticity in the Design of Digital Heritage Applications

  • Sofia Pescarin,
  • Ivana Cerato,
  • Irina-Mihaela Ciortan,
  • Giuseppe Città,
  • Arthur Clay,
  • Samuele Spotti,
  • Sophia Sotiropoulou,
  • Giorgio Trumpy

摘要

This chapter explores the concept of authentic experiences and how it could be applied to design new engaging applications and user experiences dedicated to coloured collections. The authors analyse how the concept was used in different domains. They then explore users’ behaviours and their understanding of this concept by designing a Cultural Probe Kit and involving a group of participants into an experiment. They then summarise the results and propose a theoretical framework in which authenticity is made of three interconnected dimensions: the ‘Self’ (representing cognitive, emotional and sensory engagement characteristics of individual users), the ‘Others’ (dealing with social relationships) and the ‘World’ (as physical or digital environment). As a conclusion, the chapter presents examples of how such framework can be practically applied to Interactive Media projects.