Minecrafters: Towards a Model for Developing Collaboration in Virtual Environments
摘要
In response to significant global events such as the COVID-19 pandemic, educational environments are undergoing a fundamental transformation towards collaborative online spaces and networked learning. This shift in how learning is done necessitates a re-evaluation of pedagogical methods to foster the development of students’ global skills and competencies. These competencies, as defined by the Council of Ministers of Education Canada (CMEC), are recognized as critical for individuals to not only adapt but thrive in our current and future world. Collaboration is arguably one of the most important of the competencies as it underpins many of the critical skills youth need to thrive in life. This exploratory research focuses on Minecraft: Education Edition as a tool for developing collaboration through critical making and team-based learning. During a camp, students in grades 4–8 participated in design-based learning challenges online. Data analysis revealed that collaboration manifested itself in three primary modes: co-constructing knowledge, peer-teaching, and conflict management. Analysis further revealed that students build and collaborate in the online environment very differently, which at times mirrored the ‘real world’ classroom. These findings have implications for designing age-appropriate online learning experiences to support collaboration in a networked environment, especially within virtual simulation and creation worlds.