Since the C++ bindings were deleted in 2008, the Message Passing Interface (MPI) community has recently revived efforts in building high-level modern C++ interfaces. Such interfaces are either built to serve specific scientific application needs (with limited coverage to the underlying MPI functionality), or as an exercise in general-purpose programming model building, with the hope that bespoke interfaces can be broadly adopted to construct a variety of distributed-memory scientific applications. However, with the advent of modern C++-based heterogeneous programming models, GPUs and widespread Machine Learning (ML) usage in contemporary scientific computing, the role of prospective community-standardized high-level C++ interfaces to MPI is evolving. The success of such an interface clearly will depend on providing robust abstractions and features adhering to the generic programming principles that underpin the C++ programming language, without compromising on either performance or portability, the core principles upon which MPI was founded. However, there is a tension between idiomatic C++ handling of types and lifetimes and MPI’s loose interpretation of object lifetimes/ownership and insistence on maintaining global states. Instead of proposing “yet another” high-level C++ interface to MPI, overlooking or providing partial solutions to work around the key issues concerning the dissonance between MPI semantics and idiomatic C++, this paper focuses on the three fundamental aspects of a high-level interface: type system, object lifetimes, and communication buffers, while also identifying inconsistencies in the MPI specification. Presumptive solutions can be unrefined, and we hope the broader MPI and C++ communities will engage with us in productive exchange of ideas and concerns.

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Concepts for Designing Modern C++ Interfaces for MPI

  • C. Nicole Avans,
  • Alfredo A. Correa,
  • Sayan Ghosh,
  • Matthias Schimek,
  • Joseph Schuchart,
  • Anthony Skjellum,
  • Evan D. Suggs,
  • Tim Niklas Uhl

摘要

Since the C++ bindings were deleted in 2008, the Message Passing Interface (MPI) community has recently revived efforts in building high-level modern C++ interfaces. Such interfaces are either built to serve specific scientific application needs (with limited coverage to the underlying MPI functionality), or as an exercise in general-purpose programming model building, with the hope that bespoke interfaces can be broadly adopted to construct a variety of distributed-memory scientific applications. However, with the advent of modern C++-based heterogeneous programming models, GPUs and widespread Machine Learning (ML) usage in contemporary scientific computing, the role of prospective community-standardized high-level C++ interfaces to MPI is evolving. The success of such an interface clearly will depend on providing robust abstractions and features adhering to the generic programming principles that underpin the C++ programming language, without compromising on either performance or portability, the core principles upon which MPI was founded. However, there is a tension between idiomatic C++ handling of types and lifetimes and MPI’s loose interpretation of object lifetimes/ownership and insistence on maintaining global states. Instead of proposing “yet another” high-level C++ interface to MPI, overlooking or providing partial solutions to work around the key issues concerning the dissonance between MPI semantics and idiomatic C++, this paper focuses on the three fundamental aspects of a high-level interface: type system, object lifetimes, and communication buffers, while also identifying inconsistencies in the MPI specification. Presumptive solutions can be unrefined, and we hope the broader MPI and C++ communities will engage with us in productive exchange of ideas and concerns.