Towards a Phenomenology of Embodied Imagination: From Merleau-Ponty to Virtual Reality
摘要
This paper aims to address the experience offered by virtual reality technology through the lens of classical phenomenology, as it involves bodily imaginative dynamics. This is done by considering Osmose (1995), an immersive responsive virtual environment designed by Char Davies. This case study enables us to analyze the solicitation of imaginative dynamics entailed in the experience of immersive virtual environments. Such an imaginative drive, always associated with esthetic appreciation, is made explicit by the unique bodily disposition and involvement of Virtual Reality (VR), as well as by the specific bodily arrangement designed by Davies, and can find a theoretical foundation in the analysis of Maurice Merleau-Ponty (1962). Indeed, it is possible to retrieve in his work the notion of embodied imagination (Steeves 2004), grounded in the plasticity of body schema. To this end, the notion of embodied imagination will be initially presented as it emerges from his work. Secondly, the main features of Osmose will be outlined, to illustrate how it engages with embodied imagination while offering a broader understanding of this notion. This will ultimately allow for some consideration on immersive environments as a site for analyzing human experience and imaginative dynamics that can contribute to the development of ecological awareness.