Immersive technologies and their applications in Cultural Heritage are a constantly evolving area with numerous approaches, case studies and a growing number of scientific publications. The contribution of this paper is twofold; (i) it gleans some of the most prominent works and combines the extracted knowledge with the practical experience from previous projects, and (ii) it presents the v-Corfu project which is built upon the gained knowledge and experience. The outcome is a Virtual Reality exhibition which is the focal point of the project and which is surrounded by supplementary applications such as a digital interactive book, Augmented Reality visualizations and educational mini-games.

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Employing Immersive Technologies for Successful Cultural Heritage Promotion: Experience Gained from Previous Cultural Projects and the Case of the v-Corfu Project

  • Athanasios Tsipis,
  • Katerina Kontopanagou,
  • Sofia Fanarioti,
  • Vasileios Komianos

摘要

Immersive technologies and their applications in Cultural Heritage are a constantly evolving area with numerous approaches, case studies and a growing number of scientific publications. The contribution of this paper is twofold; (i) it gleans some of the most prominent works and combines the extracted knowledge with the practical experience from previous projects, and (ii) it presents the v-Corfu project which is built upon the gained knowledge and experience. The outcome is a Virtual Reality exhibition which is the focal point of the project and which is surrounded by supplementary applications such as a digital interactive book, Augmented Reality visualizations and educational mini-games.