Methodology of training foreign languages has been innovated for resent years but attention of methodologists is still increasingly attracted to game learning and, more recently, gamification as a way to increase motivation of students learning foreign languages. However, in Russian pedagogical research gamification is considered mainly as language educational gaming software for gadgets. Our research on this topic has made it possible to find out relatively recent usage of the term gamification in educational process without using the Internet that is very actual for Russian learners since the world situation has changed and the future of foreign educational software in Russia is uncertain now. Moreover, there are no specially developed software resources for training future translators in engineering fields. According to the term usage in education we introduced the term gamification situations. The created and implemented gamification situations in educational prosses made it possible to prove the effectiveness of using gamification situations as motivational tool to increase interest to learning that is essential skill needed today.

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Gamification Situations in Training Future Translators in Engineering Specialities

  • Elena V. Gakova

摘要

Methodology of training foreign languages has been innovated for resent years but attention of methodologists is still increasingly attracted to game learning and, more recently, gamification as a way to increase motivation of students learning foreign languages. However, in Russian pedagogical research gamification is considered mainly as language educational gaming software for gadgets. Our research on this topic has made it possible to find out relatively recent usage of the term gamification in educational process without using the Internet that is very actual for Russian learners since the world situation has changed and the future of foreign educational software in Russia is uncertain now. Moreover, there are no specially developed software resources for training future translators in engineering fields. According to the term usage in education we introduced the term gamification situations. The created and implemented gamification situations in educational prosses made it possible to prove the effectiveness of using gamification situations as motivational tool to increase interest to learning that is essential skill needed today.