This chapter is dedicated to the simulationRobotic devicesimulation and motion controlRobotic devicemotion control of robotic devices, through the application of flexible functions that facilitate the programming of industrial tasksIndustrialtask. Thus, as a guide to develop custom applications, two case studies are discussed. Additionally, the case studies point out the sectors of the project in which the reader interested in developing their own applications can implement the code necessary for this purpose. In Sect. 13.2 it was mentioned that the graphic models are implemented in the CAdefidRenderClassCAdefidRender class and that the devicesDevice that are derived from the CMachineO22ClassCMachineO22 class are defined in the CAdefidControlClassCAdefidControl class, so before introducing the case studiesCase study, there will be a brief discussion about the main functions of these two classes that are dedicated to both rendering and controlling the motion of the devices involved in the application being developed.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Case Studies

  • Max Antonio González-Palacios

摘要

This chapter is dedicated to the simulationRobotic devicesimulation and motion controlRobotic devicemotion control of robotic devices, through the application of flexible functions that facilitate the programming of industrial tasksIndustrialtask. Thus, as a guide to develop custom applications, two case studies are discussed. Additionally, the case studies point out the sectors of the project in which the reader interested in developing their own applications can implement the code necessary for this purpose. In Sect. 13.2 it was mentioned that the graphic models are implemented in the CAdefidRenderClassCAdefidRender class and that the devicesDevice that are derived from the CMachineO22ClassCMachineO22 class are defined in the CAdefidControlClassCAdefidControl class, so before introducing the case studiesCase study, there will be a brief discussion about the main functions of these two classes that are dedicated to both rendering and controlling the motion of the devices involved in the application being developed.