This chapter offers a brief introduction to manage the IFR_KDS project; therefore, no programming knowledge is required, but rather the theory presented in Part I. Thus, to facilitate the understanding of this theory, the project is designed to display up to four robots simultaneously. This feature allows not only to see the four orthogonal architectures of each architecture set but also the more than one configuration that some architectures provide to reach a target point while solving the inverse position kinematics problem.

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The Graphical User Interface

  • Max Antonio González-Palacios

摘要

This chapter offers a brief introduction to manage the IFR_KDS project; therefore, no programming knowledge is required, but rather the theory presented in Part I. Thus, to facilitate the understanding of this theory, the project is designed to display up to four robots simultaneously. This feature allows not only to see the four orthogonal architectures of each architecture set but also the more than one configuration that some architectures provide to reach a target point while solving the inverse position kinematics problem.