The emotional dynamics of brainstorming sessions play a key role in understanding participants' interactions and ideation processes in online and offline sessions. Specifically, little is known about the link between special classes of emotions – such as aesthetic emotions – and group creativity online output. Even less is known about the aesthetic emotions-creativity link in “augmented” remote brainstorming sessions conducted with the aid of a generative artificial intelligence (GAI) tool. Following a within subject’s design, the aim of this study was to describe the emotional profile of users’ experience of two visual platforms, i.e., MIRO and DALL-E, with PANAS (Positive and Negative Affect) and AESTHEMOS (Aesthetic Emotions). The results showed significant differences in the two conditions regarding positive aesthetic emotions such as wonder, amusement, or surprise, but not for negative ones, such as sadness or boredom. This can suggest that DALL-E increased participants’ aesthetic experience compared to Miro and generated more positive emotional involvement. This could be due to the novelty of DALL-E vs. Miro. Future studies should deepen these findings by elucidating the impact of aesthetic emotions on group creativity in brainstorming sessions.

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Assessing Aesthetic Emotions and Affect in Online Brainstorming Sessions with Generative Artificial Intelligence Tools and Online Collaborative Platforms: A Preliminary Study

  • Katusha Gerardini,
  • Eleonora Diletta Sarcinella,
  • Andrea Gaggioli,
  • Alice Chirico

摘要

The emotional dynamics of brainstorming sessions play a key role in understanding participants' interactions and ideation processes in online and offline sessions. Specifically, little is known about the link between special classes of emotions – such as aesthetic emotions – and group creativity online output. Even less is known about the aesthetic emotions-creativity link in “augmented” remote brainstorming sessions conducted with the aid of a generative artificial intelligence (GAI) tool. Following a within subject’s design, the aim of this study was to describe the emotional profile of users’ experience of two visual platforms, i.e., MIRO and DALL-E, with PANAS (Positive and Negative Affect) and AESTHEMOS (Aesthetic Emotions). The results showed significant differences in the two conditions regarding positive aesthetic emotions such as wonder, amusement, or surprise, but not for negative ones, such as sadness or boredom. This can suggest that DALL-E increased participants’ aesthetic experience compared to Miro and generated more positive emotional involvement. This could be due to the novelty of DALL-E vs. Miro. Future studies should deepen these findings by elucidating the impact of aesthetic emotions on group creativity in brainstorming sessions.