Localization is an essential task to adapt software applications to different languages and cultural contexts. The work of the localization team often implies manual testing tasks to prevent localization errors, which involves high costs in terms of time and money. This paper describes AutoLQA, a tool to assist in localization testing tasks. The goal of this tool is to automate these testing tasks, extracting the text that appears in video game screenshots and running automated tests that check whether the recognized text contains any localization issues.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Localization Testing in Video Games Using Text Recognition

  • Guillermo Jimenez-Diaz,
  • Dewei Chen

摘要

Localization is an essential task to adapt software applications to different languages and cultural contexts. The work of the localization team often implies manual testing tasks to prevent localization errors, which involves high costs in terms of time and money. This paper describes AutoLQA, a tool to assist in localization testing tasks. The goal of this tool is to automate these testing tasks, extracting the text that appears in video game screenshots and running automated tests that check whether the recognized text contains any localization issues.