This article proposes a pedagogical approach to teaching Human-Computer Interaction (HCI) in Software Engineering by combining heuristic evaluation, gamification, and project-based learning. Using questionnaires, statistical analysis, prototyping, and user validation, the method—based on the Octalysis framework—proved effective in improving interface quality and student engagement through educational (Role-Playing Game) RPG elements.

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Rethinking HCI Education: Gamification, Heuristics, and Project-Based Learning in Action

  • Ana Júlia Mendes Santos,
  • Maria Clara Oleari de Araújo,
  • Júlia Rocha Fortunato,
  • Maurício Ferreira de Araújo,
  • Sérgio Antônio Andrade de Freitas

摘要

This article proposes a pedagogical approach to teaching Human-Computer Interaction (HCI) in Software Engineering by combining heuristic evaluation, gamification, and project-based learning. Using questionnaires, statistical analysis, prototyping, and user validation, the method—based on the Octalysis framework—proved effective in improving interface quality and student engagement through educational (Role-Playing Game) RPG elements.