This chapter considers the digital comic as an object in space and explores the impact of location on the digital work. The chapter looks at four key areas: localities, nationalities, languages and law. In its discussion of localities, the chapter deals with the question of local communities in the digital age and asks what it might mean for a ‘local’ comic to be a digital work. Next, the scope is widened to the national scale, and consideration is given to how forms and formats that have previously had national associations, such as the Franco-Belgian album might be rearticulated in a digital context, as well as how economic structures, such as the Direct Market interact with digital concerns. The subject of language is explored next, and the practice of scanlation, fan-made scan-translations, is discussed as an example of how the digital context has remapped the comics landscape by allowing for a globalised circulation of goods that would previously have remained mostly within the boundaries of a particular region. Finally, the chapter considers various aspects of law as they apply to digital comics, including location, tax and duty, copyright and fair use, and prohibited content.

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Geographies

  • Ian Hague

摘要

This chapter considers the digital comic as an object in space and explores the impact of location on the digital work. The chapter looks at four key areas: localities, nationalities, languages and law. In its discussion of localities, the chapter deals with the question of local communities in the digital age and asks what it might mean for a ‘local’ comic to be a digital work. Next, the scope is widened to the national scale, and consideration is given to how forms and formats that have previously had national associations, such as the Franco-Belgian album might be rearticulated in a digital context, as well as how economic structures, such as the Direct Market interact with digital concerns. The subject of language is explored next, and the practice of scanlation, fan-made scan-translations, is discussed as an example of how the digital context has remapped the comics landscape by allowing for a globalised circulation of goods that would previously have remained mostly within the boundaries of a particular region. Finally, the chapter considers various aspects of law as they apply to digital comics, including location, tax and duty, copyright and fair use, and prohibited content.