In computer science, virtual reality has revolutionised everything and fundamentally changed our interaction with digital environments. Looking at around 4067 research publications, you will find a narrative developing from its early years to the new uses and even where it might be headed next. Numbers show that VR's expansion is not a fluke; patterns emerge in time records, contributions from all around the world, and even in the kinds of publications now publishing. The article explores the specifics of VR technology, provides a glimpse of its broad application in many sectors, and does not hold back when discussing the problems ahead. Think of haptic feedback systems, virtually mind-reading interfaces, and the metaverse buzz. All things considered, this assessment presents a continuous picture of how VR keeps stretching the limits of human–computer interaction.

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The Evolution and Impact of Virtual Reality in Computer Science: A Comprehensive Analysis

  • Anber Abraheem Shlash Mohammad,
  • Suleiman Ibrahim Shelash Mohammad,
  • Khaleel Ibrahim Al-Daoud,
  • Asokan Vasudevan,
  • Suhaila Abuowaida,
  • Dheifallah Ibrahim Mohammad,
  • Mutaz Abdel Wahed,
  • Cheng Qian,
  • Mowafaq Salem Alzboon

摘要

In computer science, virtual reality has revolutionised everything and fundamentally changed our interaction with digital environments. Looking at around 4067 research publications, you will find a narrative developing from its early years to the new uses and even where it might be headed next. Numbers show that VR's expansion is not a fluke; patterns emerge in time records, contributions from all around the world, and even in the kinds of publications now publishing. The article explores the specifics of VR technology, provides a glimpse of its broad application in many sectors, and does not hold back when discussing the problems ahead. Think of haptic feedback systems, virtually mind-reading interfaces, and the metaverse buzz. All things considered, this assessment presents a continuous picture of how VR keeps stretching the limits of human–computer interaction.